STAT
Stats
BODY - Smash, Carry, Climb, Stab
MOVE - Run, Dodge, Balance, Fire
GRIT - Endure Poison, Disease, Death
Roll 4d6 and keep the highest 3 results for each STAT.
AWE
AWE starts at 0.
Test Scores
Note down your Test scores for each STAT, equal to 5 x STAT.
GEAR
Start with 3d6x10 silver worth of Equipment. Anything not spent is lost.
Calculate Total Load by adding the values of all items Worn/Equipped and Supplies carried together, rounding to the nearest whole number.
PAST
Earn 1 Reputation related to your past.
| d66 | 2 | 3 | |||
|---|---|---|---|---|---|
| 11 | Beggar | 21 | Fisherman | 31 | Clothier |
| 12 | Servant | 22 | Leatherworker | 32 | Locksmith |
| 13 | Miner | 23 | Survivalist | 33 | Shipwright |
| 14 | Labourer | 24 | Forester | 34 | Jeweller |
| 15 | Cook | 25 | Innkeeper | 35 | Embalmer |
| 16 | Farmer | 26 | Smith | 36 | Carpenter |
| 4 | 5 | 6 | |||
| 41 | Cartographer | 51 | Scribe | 61 | Soldier |
| 42 | Mason | 52 | Sage | 62 | Noble |
| 43 | Merchant | 53 | Miller | 63 | Physician |
| 44 | Brewer | 54 | Ostler | 64 | Monk |
| 45 | Alchemist | 55 | Entertainer | 65 | Criminal |
| 46 | Apothecary | 56 | Sailor | 66 | Knight |